By Mike Rose
With a surge in reputation lately and a rise in nice downloadable video games, there hasn't ever been a greater time to benefit approximately self sufficient "indie" video games. 250 Indie video games you need to Play is a consultant to the fascinating and increasing global of indie gaming. no matter if you're a veteran of the indie video game scene or have by no means performed an indie online game earlier than, this e-book is helping you adventure the simplest in indie gaming and extra your figuring out of why indie video games are so vital within the leisure undefined.
The wide selection of video games highlighted within the textual content encompasses strategies and concepts that might swap your point of view of what games may be. The booklet covers puzzlers, platformers, beat ‘em ups, shoot ‘em ups, role-playing, and process.
Apart from being enjoyable, indie video games should be experimental, emotional, nostalgic, and infrequently simply simple strange. a few make you relax in awe, whereas others have you ever pondering, "Why have I by no means performed a video game like this before?" larger nonetheless, nearly all of those video games are thoroughly unfastened to play or even the industrial releases are highly affordable. when you commence taking part in indie video games, you'll now not manage to examine your big-budget blockbusters an identical manner ever again.
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Extra info for 250 Indie Games You Must Play
Brada’s name is likely immediately recognizable to the PCs; Vrood’s name is probably not notable at this point, but the PCs may recall seeing it here when they f inally encounter Vrood later in the Adventure Path. Story Award: Award the PCs 1,200 XP if they discover the Cabinet of Skins and Faces and the Shambling Man skin inside. Beyond the locked door, a tiny room holds a single object—a large oak cabinet. The cabinet contains the skins Vorkstag has stolen over decades of crime. Nearly a score of f layed skins—the answers to several of Lepidstadt’s unsolved crimes, some of which have been attributed to the Beast of Lepidstadt— hang within the cabinet like empty sacks of f lesh.
During this time, the PCs may attempt to disperse the mob before it attacks (as described in Dealing with the Mob below), but any hostile action on the PCs’ part (such as attacking any members of the mob) causes the mob to immediately begin its first assault. If the mob manages to get inside the courthouse and get to the Beast, the members try to overpower it, grappling as a group (Pathfinder RPG Core Rulebook 201), and take it to the Punishing Man. In addition to the weapons members are carrying, the mob also possesses four 20-foot-long ladders, four portable rams, 30 feet of rope, and a grappling hook.
They attack anyone entering the room. Defense AC 20, touch 10, flat-footed 20 (+10 natural) hp 64 (8d10+20) Fort +2, Ref +2, Will +2 DR 5/adamantine; Immune construct traits, magic Mongrelmen (3) XP 400 each CR 1 hp 15 each (Pathfinder RPG Bestiary 2 191) Tactics During Combat The mongrelmen bludgeon any intruders they see with their clubs. Morale The mongrelmen flee if reduced to 5 hit points or fewer. Offense Speed 40 ft. Melee bite +13 (2d8+7) or slam +13 (2d6+7) Special Attacks berserk Treasure: Boxes in this room hold 12 vials of alchemist’s f ire, 12 vials of liquid ice*, 10 smoke pellets*, 10 smokesticks, and six bottles of bleach (worth 5 gp each) with the same labels as the one found in area D3 of Sanctuary.